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Latent Approach in Entertainment Industry Using Machine Learning

    Authors

    • Salini Suresh
    • Suneetha V
    • Niharika Sinha
    • Sabyasachi Prusty

    Dayananda Sagar College, Bangalore, Karnataka

,

Document Type : Research Article

10.47392/irjash.2020.106
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Abstract

Nowadays, a huge amount of data is available everywhere. Therefore, we need to prioritize analysing this dataset which would help us in gaining some meaningful information for the development of an algorithm based on the analysis. These feet can be obtained by using Machine Learning, Data Mining, and Data Analysis. Machine Learning which is a part of Artificial Intelligence is used for designing algorithms based on trends of data, patterns and the relation found between them. ML has been used in various fields such as Marketing, gameplay, intrusion detection, bioinformatics, information retrieval, healthcare, entertainment and also on COVID -19 applications and so on. This paper presents an overview of the contribution of ML in Entertainment industry

Keywords

  • Machine Learning
  • Data Analysis
  • Data Mining Artificial Intelligence
  • Bioinformatics
  • Intrusion
  • covid
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International Research Journal on Advanced Science Hub
Volume 02, Special Issue ICARD 2020 - Issue Serial Number 8
August 2020
Page 304-307
Files
  • XML
  • PDF 205.93 K
History
  • Receive Date: 08 August 2020
  • Revise Date: 18 August 2020
  • Accept Date: 26 August 2020
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  • Article View: 708
  • PDF Download: 751

APA

Suresh, S. , V, S. , Sinha, N. and Prusty, S. (2020). Latent Approach in Entertainment Industry Using Machine Learning. International Research Journal on Advanced Science Hub, 02(Special Issue ICARD 2020), 304-307. doi: 10.47392/irjash.2020.106

MLA

Suresh, S. , , V, S. , , Sinha, N. , and Prusty, S. . "Latent Approach in Entertainment Industry Using Machine Learning", International Research Journal on Advanced Science Hub, 02, Special Issue ICARD 2020, 2020, 304-307. doi: 10.47392/irjash.2020.106

HARVARD

Suresh, S., V, S., Sinha, N., Prusty, S. (2020). 'Latent Approach in Entertainment Industry Using Machine Learning', International Research Journal on Advanced Science Hub, 02(Special Issue ICARD 2020), pp. 304-307. doi: 10.47392/irjash.2020.106

CHICAGO

S. Suresh , S. V , N. Sinha and S. Prusty, "Latent Approach in Entertainment Industry Using Machine Learning," International Research Journal on Advanced Science Hub, 02 Special Issue ICARD 2020 (2020): 304-307, doi: 10.47392/irjash.2020.106

VANCOUVER

Suresh, S., V, S., Sinha, N., Prusty, S. Latent Approach in Entertainment Industry Using Machine Learning. International Research Journal on Advanced Science Hub, 2020; 02(Special Issue ICARD 2020): 304-307. doi: 10.47392/irjash.2020.106

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